(There is psychological value to countering an opposing spell with a Force Spike since they are so easy to play around, yet it's not worth playing around them in Commander because they aren't heavily played, which makes getting your powerful spell hit by Jwari Disruption especially devastating.) As for the rest of the bunch, Silundi Vision is listed as an often play just because you need to be a reasonably spell-heavy deck for it to work
So while anyone with a few spare bucks and the client installed can try their luck, reaching the top eight will essentially mean winning 12 Cube matches in a row across four different drafts leading up to MagicCon
You could be forgiven for not being up to speed with Lorcanas lore or not having even realised that there was a story, as the details so far are relatively few and far between
Keep a counter up when you deploy it
So the key card needed to be banned as the deck became more consistent
The same could be possible in Modern, where there are currently a lot of three- and four-color decks playing large numbers of Snow basics to support Arcums Astrolabe