Deck construction and strategy are central activities, with the game serving both as a teaching tool for newcomersthanks to stepbystep tutorials on summoning mechanicsand as a sandbox for veterans to experiment with archetypes and tactics
Slap-on-the-Wrist Nuke: Bruno/Antimony manages to blow out a freaking sun with his Delta Accel Synchro
It is a Level Ten, so it requires a bit of investment, but it's worth it to get its effects off
This makes the game much more fast-paced, but you can abuse this in a few ways, too
Cosmic Cyclone is comparatively low-impact, but it deserves a mention because it can out floodgates like Anti-Spell Fragrance that straight-out prevent any plays, thus being a game-changer more often than one might expect
The Dominus duo may shift the power of balance between card types at last, especially since they work well with certain archetypes, like Paleozoic and Traptrix