Barkchannel Pathway Blightstep Pathway Boulderloft Pathway Branchloft Pathway Brightclimb Pathway Clearwater Pathway Cragcrown Pathway Darkbore Pathway Grimclimb Pathway Hengegate Pathway Lavaglide Pathway Mistgate Pathway Murkwater Pathway Needleverge Pathway Pathway Arrows Pillarverge Pathway Riverglide Pathway Searstep Pathway Slitherbore Pathway Tidechannel Pathway Timbercrown Pathway
Those decks dont want to wrath their ETB creatures away but still need answers for opposing boards, and you can only play so many Cyclonic Rifts
Rush Deal uses a completely different set of cards and new rules that cater to faster and easier battles
(2025-06-06) Each creature with lifelink dealing combat damage causes a separate life-gaining event
With pretty insane draw capabilities, a ton of tricky ways to work around your opponent by bouncing cards to the hand, granting them reckless, or sending multiple foes to the Inkwell via Spooky Sight, Emerald/Sapphire is a welcome alternative to the more meta-hardened Steel decks that will likely dominate the meta this time around
So theres a lot to play with, although I think itll find its way mostly into the EDH format