This leads to explosive turns where you can dump five or six high-cost Vampires onto the table for free
Normal Magic decks will naturally create inefficient moments where you spend a three-damage spell on a one-toughness creature, so you need to force energy decks to deal with some occasional inefficiency by design
We're going to have a bunch of those over the next couple of expansions
Of course, the reality is a bit more muddled when black can kill creatures easier, green can destroy artifacts and enchantments, red can deal with lands, and blue can bounce almost anything for a temporary removal
The Broodmoth brings Boromir back, but Solemnity stops the flying counter, and lets you activate Boromir again
Its fun to have a bunch of boosters to draft with friends, or you can hang on to them for future Chaos Drafts