To play a card, exert a number of Ink cards equal to the number inside the hexagon
Evil Armor Class 22 (natural armor) Hit Points 364 (26d10 +182) Speed 50ft Saving Throws Strength +16, Constitution +14 Skills Athletics +16, Intimidation +10, Survival +13 Damage Resistances non-magical Bludgeoning, Piercing and Slashing Damage Immunities Fire, Lightning Condition Immunities Frightened, Blinded Senses 120ft Darkvision, 30ft Blindsight Languages Behemoth Challenge 21 The Behemoth can cast any of the following spell requiring no material components, Wisdom is his spellcasting modifier for these spells (Atk bonus +13, DC 21)
Semi-randomized Pros & Cons Contains 36 packs of cards Roughly 504 cards total Decent value for how many cards you receive Possibly overkill for casual players If you want to drop big bucks at the start of the block, pre-ordering a box of Play Boosters is the best way to build your deck
Being able to kill anything for one or even zero mana is very powerful
I dove into the particulars of three-color cards in a Cube before we had the full preview
Rather than being difficult in writing, Fetch Lands are instead rather difficult to properly understand and use well