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The goal is to deal damage to Kartana and/or Pheromosa, then clean up with Buzzwole ex
As always, we made a customizable version: Next, we made some creatures that have effects that dont go away at end of turn: I believe the precursor to these cards is Old Man of the Sea from Arabian Nights
Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field
Obviously, there are some I like more than others just like everyone else, but let me know which youre looking most forward to in the comments
Fun fact: When Cyndaquil is calm, its flames burn low enough to barely be seen, making it look like a shy spark