Red Blue spell commander Creature (13) 1x Arjun, the Shifting Flame 1x Charmbreaker Devils 1x Etherium-Horn Sorcerer 1x Goblin Electromancer 1x Guttersnipe 1x Hypersonic Dragon 1x Jhoira of the Ghitu 1x Melek, Izzet Paragon 1x Niv-Mizzet, the Firemind 1x Nivix Cyclops 1x Psychosis Crawler 1x Talrand, Sky Summoner 1x Young Pyromancer Planeswalker (3) Land (38) Enchantment (1) Artifact (5) Instant (24) 1x Blue Sun's Zenith 1x Blustersquall 1x Brainstorm 1x Capsize 1x Chaos Warp 1x Clash of Wills 1x Counterflux 1x Counterlash 1x Counterspell 1x Cyclonic Rift 1x Dig Through Time 1x Dominate 1x Fact or Fiction 1x Izzet Charm 1x Magmaquake 1x Mana Leak 1x Mystic Confluence 1x Prophetic Bolt 1x Reiterate 1x Reverberate 1x Scatter to the Winds 1x Spell Counter 1x Steam Augury 1x Turn / Burn
Glory is a good example of a card with protection thats just waiting to be broken
Nicol Bolas is the only exception, and its that retroactive inconsistency what makes me judge the old art a bit more harshly
For that reason I should absolutely have been playing Mutagenic Growth as one of my buff cards but that is a bit of a tangent
What the Hell, Hero?: Not only does Akihiro Kurata routinely make you kill Digimon for research purposes, one quest has you setting up a bomb to get rid of some Leomon
Charizard Ex has two moves: Poker, which allows it to bind 3 Fire Energies from Energy, and Steam Artillery, a move that deals 150 damage and requires three Fire Energies and two of any other color