In some respects, Emerald and Ruby falls somewhere between the aggression of Amber and Amethyst and the controlled ramping of Sapphire and Steel
It's okay to keep some non-inkable cards, like Dragon Fire or Della Duck, Unstoppable Mom, but a hand with too many uninkables is bound to run into problems in the early game
Getting hit with such a huge decrease in power can shut down plenty of attacks, making Tiana a valuable card for protecting your other character
Stitch Covert Agent On their own, Ward and Evasive are both powerful Keyword abilities
PSA 10 copies have also cleared four figures
It's also not equipped for an aggro playstyle, since most of its characters have only one or zero lore value, so it's not going to be able to sneak under the more action-focused control decks either