From Mega Gengar ex SARs ghostly glow to Mega Dragonite exs soaring SIR, these treasures blend stunning art, meta power, and sky-high values (top raw $400+)
Then, on your next turn, you can simply play Stasis again to avoid dealing with the negatives yourself
Her first ability is a wild one, Nontoken artifacts you control are lands in addition to their other types. This protects your artifacts from many of the most common removal spells in Commander, like Vandalblast, which can only target nonland permanents
Here, the player would have to swap one or two cards to generate damage
Heres a bit of a left field deck suggestion: Nine-Fingers Keene wants to get as many different Gates onto the battlefield as possible, so having an instant to assist in that mission will be a sneaky inclusion
In short, the flexibility here is top notch, but I imagine those that try this will have the elongated experience I've seen pretty much everyone have with this card: Initial excitement, then a slow grind of it being a draw that feels disappointing all the way up until you remove it from the deck