Best to stick to iconic cards here, with a few props on hand to help, spaghetti for an Emrakul
With ten cards to cover and only so much time, lets jump in: #10 Invert // Invent When evaluating split cards, one of the first things we must ask ourselves is, How playable are these cards? Simply put, Invert is barely playable on its face, and Invent is particularly costly when compared to other cards of similar converted mana costs in the format
To hope to win (because nothing is impossible), you must try to quickly outnumber your opponent, with combos like Ohm/Holy, for example, or with some of your trigger effects, or quickly manage cards that can eliminate your characters
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Bloodcrazed Paladin I don't like vanilla creatures in Commander unless they can get ludicrously big for very little mana investment
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