In fact of the 4 CCGs I played a lot, this is the only one where I dont have any decks so I can play it again should I wish
End the turn effects will skip over the trigger that causes you to sacrifice or exile your token, effectively allowing you to keep it for good
There, you need an easy way to cheat a creature out, such as DeathrenderDeathrender
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While you will usually not be required to prevent players from winning in early turns, expect your opponents to be developing towards their focused wins, so having the ability to stop that win , or apply pressure so the table collectively can manage itself is important
Sacrificing a creature per scry is a steep cost, but the second ability helps to recoup your losses