All the good cards contribute to infinite combos, and theres like almost 20 cards that do that, so theres no real way to play a decent energy deck without that as a possibility
Not directly, no, but in this article I'll explain why War of the Spark adds a huge boost in viability to Werewolf Tribal: Join me, friends and fellow jank lovers, as we explore a beloved tribe that never seems to quite get there in Commander
Overall, a really unique commander for mono-black which is a nice breath of fresh air compared to some of the other choices that end up becoming goodstuff piles
Tarkir: Dragonstorm is setting itself up to be a powerhouse of a set, with some of the coolest-looking cards Standard has seen in a while
Use PDF for full sheets and deck layouts
Pillar Analysis Iconic History | Alpha Scarcity | BGS 10 (POP 1) 8